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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

By Kenwright

Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.

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Catalogue reference: 5b64b851c8dbc04c

INSIDE THE BOOK

About this book

This book demystifies Vulkan’s ray-tracing extensions and walks you through building real-time rendering pipelines. From acceleration structures to shader stages, you'll gain practical experience and insights into modern GPU programming for photorealistic visuals.

From the publisher’s description

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.
  • Explore GPU acceleration and optimization.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review4

Good value, minor gaps

I got a lot out of this, even if a few sections felt rushed.

I had been on the fence about this one for a while, and I should have bought it sooner. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The balance between theory and practice is well judged; neither side dominates. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Thomas WilsonIndie game developer · Bangalore, IN
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review4

Good, but not for absolute beginners

A useful guide. The examples assume a particular environment, but that is fixable.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Recommended, with the caveat that it is not a gentle introduction.

Charlotte CampbellEmbedded systems engineer · Sydney, AU
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review5

The best book on this subject I have read

Genuinely excellent — I finished it in a week and immediately started again.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. There is a section near the end that ties several earlier ideas together in a way I had not seen before. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Ella RiveraSystems engineer · Copenhagen, DK
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

BEYOND THE BOOKSHELF

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