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Retro Web-Based Game Programming

By Kenwright

Retro Web-Based Game Programming provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: 9813ca67d6bba758

INSIDE THE BOOK

About this book

Retro Web-Based Game Programming offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review4

Good, with realistic expectations

An enjoyable and informative read, though it could have been shorter.

I had been on the fence about this one for a while, and I should have bought it sooner. The index and cross-references are surprisingly good, which matters for a book I will come back to. I particularly liked the way the author builds up from simple cases before introducing the harder material. The explanations are careful without being condescending, which is a difficult balance to strike. Good value for the price and worth the time it takes to work through properly.

Max ThomasCompiler engineer · Paris, FR
Retro Web-Based Game Programming: Second Edition
Reader review5

A superb guide

Outstanding. I kept finding reasons to come back to it.

This is the third book I have read on programming this year, and it is comfortably the best of them. I found myself making notes in the margins, which is always a good sign. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Worth the money and the reading time, without hesitation.

Chloe RobinsonEmbedded systems engineer · Berlin, DE
Retro Web-Based Game Programming: Second Edition

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