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Cover of How to Write Retro Games - Web Programming (Paperback) FROM THE BOOK CATALOGUE

Books

How to Write Retro Games - Web Programming (Paperback)

By Kenwright

How to Write Retro Games - Web Programming (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: e85f229181b7da5e

INSIDE THE BOOK

About this book

How to Write Retro Games - Web Programming (Paperback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review4

A worthwhile read

Good value. Not perfect, but I would buy another book from this author.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The author is unusually honest about where the simplifications break down, which I appreciated. The index and cross-references are surprisingly good, which matters for a book I will come back to. Some of the material is available elsewhere, but rarely presented this clearly. Solid, and I would buy another book from this author without hesitation.

Ahmed MooreHobbyist programmer · Berlin, DE
How To Write Retro Games: Web-Programming
Reader review3

Fine as a reference

Some sections were excellent and others felt like filler.

I had been on the fence about this one for a while, and I should have bought it sooner. The author is unusually honest about where the simplifications break down, which I appreciated. I found myself making notes in the margins, which is always a good sign. Useful as a reference, less so as a straight read from cover to cover.

Hannah BellSecurity researcher · Copenhagen, DK
How To Write Retro Games: Web-Programming

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