AN INDEPENDENT READING JOURNALA LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
Bruce Dickinson
Cover of DirectX+HLSL/Graphics/Compute All-in-One (Paperback) FROM THE BOOK CATALOGUE

Computer Graphics

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

By Kenwright

A practical all-in-one guide to DirectX 12, HLSL shaders, and GPU compute programming.

WHAT THE PUBLISHER HIGHLIGHTS

  • Gain a deep understanding of DirectX 12 and HLSL.
  • Learn practical GPU programming with minimal working examples.
  • Explore graphics pipelines, ray tracing, and compute workflows.

Opens www.amazon.com. Check the retailer for current prices, formats, delivery, and availability.

Catalogue reference: 0360e6453c74cc6b

INSIDE THE BOOK

About this book

DirectX+HLSL/Graphics/Compute All-in-One by Kenwright is a hands-on exploration of modern GPU programming. Covering DirectX 12 from the ground up, it explains the graphics pipeline, rendering techniques, ray tracing, and compute workflows. Each chapter includes minimal working examples and code snippets that make complex concepts accessible. Readers learn how to harness the full power of their GPU, optimize performance, and extend examples into larger projects such as tools and games. This book is ideal for developers, students, and enthusiasts who want to push the boundaries of real-time graphics and compute.

From the publisher’s description

  • Gain a deep understanding of DirectX 12 and HLSL.
  • Learn practical GPU programming with minimal working examples.
  • Explore graphics pipelines, ray tracing, and compute workflows.
  • Apply concepts to real-world projects such as games and tools.

Explore the topics

ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review4

An enjoyable and informative read

An enjoyable and informative read, though it could have been shorter.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Solid, and I would buy another book from this author without hesitation.

David AndersonCompiler engineer · Paris, FR
DirectX+HLSL/Graphics/Compute All-in-One

BEYOND THE BOOKSHELF

News & ideas

More to explore

THE BOOKS

Beyond one subject

View all books
Cover of OpenCL Compute (Paperback)
Parallel Programming

OpenCL Compute

A practical guide to mastering OpenCL for cross‑platform GPU and CPU compute programming.

Learn how to write OpenCL kernels for GPUs and CPUs.

A wider shelf. A different perspective.

Look for an unexpected connection between two interests you already have.

Explore the catalogue