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ANOTHER PERSPECTIVE

From the review collection

Reader review4

Solid and well-organised

An enjoyable and informative read, though it could have been shorter.

I came to this book already familiar with the basics, and it still had plenty to offer. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The explanations are careful without being condescending, which is a difficult balance to strike. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Recommended, with the caveat that it is not a gentle introduction.

Mei RobertsHobbyist programmer · Toronto, ON
Introduction to PyTorch in 20 Minutes: (Coffee Break Series)
Reader review2

Hard to recommend

Disappointing. The description oversold what is actually inside.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The chapters on data visualization are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The writing is direct and does not waste space on filler, which I value in a technical book. A few of the examples could be more realistic, but the underlying points come across clearly. Two stars. The subject deserves a better treatment than this.

Freya MartinezSolutions architect · Berlin, DE
QuickStart Guide to (Ultra-)High Performance Visualizations
Reader review4

Very good, with a few caveats

Almost excellent. A second edition could easily push it to five stars.

I came to this book already familiar with the basics, and it still had plenty to offer. I particularly liked the way the author builds up from simple cases before introducing the harder material. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The progression from chapter to chapter is well thought out; nothing feels out of order. A good addition to a technical library, as long as you know what you are buying.

Daniel PhillipsTechnical writer · Paris, FR
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review4

Very good, with a few caveats

Almost excellent. A second edition could easily push it to five stars.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The book rewards careful reading. Skimming it would be a mistake. I found myself making notes in the margins, which is always a good sign. Four stars, and I suspect a second edition could easily push it to five.

Ruby BrooksGraphics programmer · Munich, DE
JavaScript is NOT a Toy
Reader review2

Did not live up to the description

A few useful pages, but mostly material I had seen better elsewhere.

I have been working with programming for a few years now and I still found plenty here that was new to me. I particularly liked the way the author builds up from simple cases before introducing the harder material. The writing is direct and does not waste space on filler, which I value in a technical book. A few of the examples could be more realistic, but the underlying points come across clearly. Two stars. The subject deserves a better treatment than this.

Robert CookDevOps engineer · Copenhagen, DK
Foundations of Graphics & Compute: Volume 1 - Primer
Reader review5

A superb guide

The clearest explanation of javascript I have come across.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the material is available elsewhere, but rarely presented this clearly. A few of the examples could be more realistic, but the underlying points come across clearly. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. An easy five stars from me. I look forward to whatever the author writes next.

Isabella RobinsonTechnical lead · Montreal, QC
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

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