AN INDEPENDENT READING JOURNALA LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
Bruce Dickinson

AN INDEPENDENT READING JOURNAL

A wider shelf. A different perspective.

Creative interests and technical questions can share a shelf. Explore the catalogue for an idea outside your usual range.

Book information. Reader perspectives. Direct retailer links.

A GOOD NEXT STEP

Connect your creative and technical interests.

01 / EXPLOREFind your subject.

Start with something you want to understand.

02 / COMPAREChoose with confidence.

Use the synopsis, book facts, and your own question.

03 / READMake room on the shelf.

Find a title and follow its retailer link.

THE BOOKS

Beyond one subject

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Cover of Game Engineering (Paperback)
Game Engineering

Game Engineering

A deep, practical guide to the systems and architecture that power modern games.

Learn the core principles of game engine architecture.

BEYOND THE BOOKSHELF

News & ideas

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A NOTE FOR YOUR NEXT CHAPTER

Pair two different interests.

Choose two subjects you rarely connect, then notice the questions they share. A creative book and a technical book may offer different ways of approaching the same problem.

Explore this reading approach

ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review4

Strong content, uneven pacing

Strong content, uneven pacing. I would still recommend it.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The index and cross-references are surprisingly good, which matters for a book I will come back to. The writing is direct and does not waste space on filler, which I value in a technical book. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Liam ClarkTechnical editor · Berlin, DE
Debugging the Undebuggable: Tools and Strategies for Diagnosis
Reader review5

Excellent from start to finish

Worth every page. I have already recommended it to two colleagues.

I came to this book already familiar with the basics, and it still had plenty to offer. I particularly liked the way the author builds up from simple cases before introducing the harder material. The code samples assume a particular environment, which took a bit of fiddling to get running properly. I particularly liked the way the author builds up from simple cases before introducing the harder material. Worth the money and the reading time, without hesitation.

Alex RogersSolutions architect · Cape Town, ZA
Game Engineering
Reader review5

A superb guide

The clearest explanation of game programming I have come across.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The book rewards careful reading. Skimming it would be a mistake. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Ingrid MooreCTO · New York, NY
Game Programming Interview Questions in 20 Minutes

A wider shelf. A different perspective.

Look for an unexpected connection between two interests you already have.

Explore the catalogue